Connection guides
Everything you need to start your free server and invite your friends. Stuck? Open a ticket from the client area or on the Discord.
The basics
- Claim your server in the client area, then click Game panel: you are signed in automatically.
- In the panel, open your server and click Start. The console shows the startup live.
- Your server address (IP:port) is shown at the top of the server page. That is what your friends enter in the game.
- Game settings (version, name, password, map…) are in the Startup tab. Restart after a change.
- A server that is not started for 14 days is paused, then deleted after 30 days. Start it now and then.
Files and SFTP
The panel's file manager covers most needs (upload a plugin, edit a config). For big files (worlds, mod packs), use an SFTP client such as FileZilla or WinSCP:
- Host and port: shown in the server's Settings tab, SFTP section (port 2022).
- Username: shown in the same place.
- Password: set it in the panel, Account → SFTP password, within 15 minutes of signing in from the client area (for security).
Database
Some plans include a MySQL database. Create it in the server's Databases tab, then manage it with phpMyAdmin using the credentials shown.
Backups
Before a big change, create a backup in the Backups tab. It is stored on the same machine as your server: download a copy of anything that really matters.
Minecraft Java: Paper
- On first start, a window asks you to accept the Minecraft EULA: accept it and the server starts.
- In Minecraft: Multiplayer → Add Server → paste the IP:port address.
- Plugins: drop the .jar files into the
pluginsfolder, then restart. - Change the version in the Startup tab (version variable).
Minecraft Java: Vanilla
- Accept the EULA on first start.
- In Minecraft: Multiplayer → Add Server → IP:port.
- Vanilla takes neither plugins nor mods: pick the Paper (plugins) or Forge (mods) plan for that.
Minecraft Java: Forge (mods)
- Accept the EULA on first start.
- Drop the mods (.jar) into the
modsfolder, then restart. - Every player needs the same Forge version and the same mods as the server.
- Big mod packs need more memory: earn RAM with referrals if needed.
Minecraft Bedrock
- On Windows, Android and iOS: Play → Servers → Add Server → the IP and port.
- On Xbox, PlayStation and Switch, the game does not let you add a server directly (console limitation).
- Game mode, difficulty and cheats are set in the Startup tab.
Terraria
- In Terraria: Multiplayer → Join via IP → the IP, then the port.
- World size, difficulty, password and player count: Startup tab. The world is created on first start.
- The server must run the same version as the game (version variable).
Valheim
- In Valheim: Join Game → Add server → IP:port, then the password.
- The password (at least 5 characters) and server name are set in the Startup tab.
- The first start downloads the game and generates the world: allow a few minutes.
- With crossplay enabled (Xbox and PC Game Pass), the console shows an invite code to share.
Garry's Mod
- In the game, open the console (
~key) and typeconnect IP:port. - To show up in the server list, create a Steam game server token (GSLT, app 4000) at steamcommunity.com/dev/managegameservers and paste it into Steam Account Token.
- Game mode, map and Workshop collection: Startup tab.
Insurgency
- In the game, open the console and type
connect IP:port. - The first start downloads the server (about 9 GB): allow a few minutes.
- The starting map is set in the Startup tab.
Counter-Strike 2
- Required to play online: create a Steam game server token (GSLT) for app 730 at steamcommunity.com/dev/managegameservers (non-limited Steam account), then paste it into the Steam Gameserver Login Token variable in the Startup tab.
- Installation downloads the full game (about 70 GB): allow close to an hour before the first start.
- In CS2, enable the console in the settings, press
~and typeconnect IP:port. - Game mode, map, name, password and player count: Startup tab.
Factorio
- In Factorio: Multiplayer → Connect to address →
IP:port. - Name, description and password are set in the Startup tab. The save is created on first start.
- To appear in the public list, fill in your factorio.com username and token (factorio.com/profile).
- Mods: drop the .zip files into the
modsfolder; every player needs the same ones.
Project Zomboid
- Before the first start, set an admin password in the Startup tab (otherwise the server asks for it in the console).
- In Project Zomboid: Join → Add server → the IP and port (the first port shown in the panel).
- The server uses two ports: both are assigned automatically, do not change them.
- The first start downloads the game and prepares the map: allow several minutes.
Mumble (voice)
- In Mumble: Server → Connect → Add New → the IP, the port and your nickname.
- To become admin, look in the console for the SuperUser password shown on first start.
TeamSpeak 3 (voice)
- In TeamSpeak: Connections → Connect →
IP:port. - On first start, the console shows a privilege key: use it on your first connection to become admin. Copy it quickly, it is only shown once.